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Codex Pc Games4/21/2021
Replaying it I find that boiling this masterpiece down to a good story is a misnomer - more than anything, what makes Torment so compelling is that it is wonderful in the original sense of the world; with some new marvel, impossible phenomena or mindbending idea awaiting you on every area load, like the Escher-painting of video games.After we got the ranking, we asked people to write why short reviews for each title.That was the RPG Codex Top 70 PC RPGs, one of my favorite things of the Codex and what later led to the CRPG Book.
But new games are released every day now, and we decided to make an updated version, with the same rules. And instead of a Top 70, we made a Top 101 With reviews As with the previous one, the rankings after the Top 20-30 games are not as important, it should really seen as a list of interesting games to try out. Few people will enjoy niche titles like Elminage Gothic or Tales of MajEyal, but those that do will absolutely love them. Codex Pc Games Full Results OfYou can check the full results of the voting HERE (plus a comparison with the previous poll), or just scroll down to start reading OBS: Some entries share the same number, thats because they were tied in the voting. Thanks to everyone who voted and wrote reviews, have a good reading ---------------------- Jasede: Ah, wretched Planescape: Torment, always Planescape: Torment. Ive many times attempted to get people to play it, only for them to get bored before leaving the mortuary or the bar outside it. If they do keep playing despite that, they are met with terribly shallow encounter design and an RPG system that seems more like a strange cross between Choose Your Own Adventure books and an adventure game, based around puzzles and conversations. So why then does this game hold such a high place to so many of us The biggest reason is that this game has shown us that story-based games can work. Often likened to a playable novel, PS:T tells the engrossing tale of a man in search of his past - or pasts. Starting from the tired clich of amnesia, PS:T quickly draws those who will accept it for what it is, warts and all, into an engrossing tale of redemption, love and treachery, covering succinctly many of mans desires and shortcomings. While nobody is going to suggest this is the same level as classic literature, this is the game that showed us that video game writing can be above average, can indeed conjure up fantastic worlds and allow us to visit them. Not one NPC in PS:T does not have an interesting story, not one description of text or snippet of party banter an enticing tidbit that teaches us about the odd, foreign world that the tale occurs in. ![]() MicoSelva: Probably the best story in any video game ever, Planescape: Torment is much more than just that. Allowing the player to explore one of the most unique worlds in the history of computer RPGs and interact with some of the most interesting characters ever created, PS:T is also a very solid game underneath it all. Everything you do in this game matters: how you create your character and develop it, how you approach people and what you say to them, what you do and what you decide not to do. Torment will destroy your assumptions about what to expect from a fantasy RPG, as it comes with zero elves, zero dwarves and only two swords in the whole game, and it will also leave you wanting more from every RPG you play afterwards. ![]() Grunker: Most games that try to tell a story feature a 15-year-olds idea of coolness factor wrapped up in guns n titties, or a decent-but-not-great writers pretentious, preachy dribble. Planescape: Torment is irregular because its themes are deeply compelling and they are examined proficiently by the writing. Torments twists and turns are legitimately surprising and broaden the wider mystery of the games core concepts. It has the weakest gameplay of the IE-games, but more than makes up for it with an attention to detail in its worldbuilding that is second to none.
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